RESUME

Xinghan (Jenova) Chen
Game Designer / Creative Director

JenovaChen at gmail dot com

(213) 210-1756

EDUCATION

  • University of Southern California, School of Cinematic Arts
    MFA in Interactive Media
  • Shanghai Jiao Tong University, School of Engineering, Shanghai, China
    B. Sc. in Computer Science and Engineering, Advanced Program
  • Donghua University, School of Garment Design, Shanghai, China
    Minor in Computer Art & Design

VIDEO GAME DEVELOPMENT EXPERIENCE

  • Creative Director & Co-Founder, thatgamecompany 2/2007 - present
    Company establishment, IP development flOw PS3, Flower
  • Game Designer, Electronic Arts Maxis, 6/2006 - 2/2007
    Game Design for Spore NDS
  • MFA Student, USC School of Cinematic Arts 8/2003 - 5/2006
    Conducted MFA thesis research "Flow in games" & web game flOw
  • Game Designer, USC EA Game Innovation Lab 8/2005-5/2006
    Game design, digital prototyping for National Science Foundation serious game project Immune Attack
  • Technical Game Designer Intern, Electronic Arts Los Angeles 6/2005-8/2005
    Game design, digital prototyping and preproduction for Tiberium
  • Creative Director, USC EA Game Innovation Lab 1/2005-3/2006
    Producing, lead game design, lead art, gameplay programming for Cloud
  • Background Artist Intern, Electronic Arts Los Angeles 1/2005-4/2005
    Background art, level design of Russian campaign in Medal of Honor: European Assault
  • Art Director & Lead Artist , Annenberg Communication Center 6/2004-12/2004
    Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project
  • Lead Artist & Game Designer, Interactive Media Division USC CNTV 6/2004-11/2004
    Art & Game design for Dyadin
  • Level Designer Intern, Institute of Creative Technology 3/2004-12/2004
    SASO & MRE project
  • Teaching Assistant, Information Technology Program USC 12/2003-5/2004
    Teaching advanced game modeling and animation
  • Level Artist , USC Video Game Club 12/2003
    Built USC Campus Map in Unreal Tournament 2003
  • Lead Artist, Wonder Gust Studio (Shanghai China) 3/2001-7/2003
    Developed video game Saint War, Curse of Rainbow, Crystone
  • Game Tester, Interserv Entertainment (Shanghai), 10/2002
    QA focus group on MMOG Monster Farm
  • Production Intern, Ubisoft (Shanghai), 7/2001-8/2001
    Crazy for Song: Summer Rainbow

ACADEMIC ACTIVITIES

  • Speaker, University of California Riverside on Art, Entertainment & Video Games 05/2009
  • Speaker, ConceptArt.org Reverie 09 on Art, Entertainment & Video Games 03/2009
  • Speaker, Game Developer Conference 2009 on Experimental Gameplay Workshop & One Hour, Ten Speakers, Unlimited Ideas 03/2009
  • Speaker, GamesBeat 09 on Future of Video Games 03/2009
  • Speaker, Indiecade 2008 on Master Class: From Indie to Mainstream 10/2008
  • Speaker, Imprint Culture Lab 08 on the Cult of Gaming 04/2008
  • Speaker, Game Developer Conference 2008 on Pouring Gas on the Flames: Game Designers Rant 02/2008
  • Paper Reviewer, ACM SIG Computer Human Interface 2008 12/2007
  • Speaker, Montreal International Game Summit 2007 on The challenges and lessons from designing games with unique emotional directions 11/2007
  • Speaker, E for All Gaming Convention 2007 on Do It Yourself: Starting as an Independent Developer 10/2007
  • Paper Reviewer, 11th Int. Conference on Information Visualisation on Computer Games and their applications 04/2007
  • Paper Auther , Communications of the ACM magazine, Flow in Games (and Everything Else) Vol50, Num4, Pg31, 04/2007
  • Speaker, Game Developer Conference 2007 on Classroom to the Console: The Autobiography of flOw & Independent Game Summit 3/2007
  • Lecturer, UCR California Museum of Photography, Digital Wizards on Flow in games 11/2006
  • Paper Co-auther, ACM SIGGRAPH Video Game Symposium 2006 on That cloud game: dreaming (and doing) innovative game design 8/2006
  • Speaker, Game Developer Conference 2006 on Experimental Gameplay Workshop 3/2006
  • Volunteer, SIGGRAPH 2004 & 2005 Los Angeles 8/2004-8/2005
  • Volunteer, Electronic Entertainment Exhibition 2004 Los Angeles 4/2004

ADDITIONAL EXPERIENCES

  • Webmaster , USC Eastern Asian Language and Culture 9/2004-7/2005
  • VFX Artist, USC SCFX 9/2003-12/2003
  • Programmer Intern, Shanghai Boya Information Technology 6/2002-6/2003
  • Research Assistant, SJTU Computer Science & Engineering Lab 7/2002-8/2002
  • Technique Lead, SJTU Multimedia Association 9/2000-7/2002
  • Cover Designer, Shanghai Pudong Electronic Press 7/2002
  • Industrial Designer, Hong Kong PAJON 11/2001-6/2002
  • Technique Chairman, SJTU Student Union 9/2000-9/2001

HONORS AND AWARDS

KEY PROJECTS

Flower

  • Best of E3 Gold Award, GamePro 2008
  • E3 Best Downloadable Game, Gamespy 2008

flOw PS3

  • Best Downloadable Game of the Year, Game Developers Choice Awards 2008
  • Best Debut Game & Innovation Nominee , Game Developers Choice Awards 2008
  • Downloadable Game of the Year Nominee, 11th Annual Interactive Achievement Awards 2008
  • Video Game Innovation Nominee, British Academy of Film and Television Arts 2007
  • Best Downloadable Content Finalist, G4's G-Phoria Awards 2007
  • Best New PS3 IPs of the Year, The Game Reviews.com 2007
  • Best Artistic Design for PS3, IGN.com 2007
  • Top 10 Game Design Innovations, Next-gen.biz 2007
  • Top 5 Downloadable Games, Gamasutra.com 2007
  • Exhibition, Gameworld at the Laboral Centro de Arte in Spain 2007
flOw
  • 101 Fantastic Freebies, PCWorld Magazine 2008
  • Best Indie Games, Wired.com 2007
  • Finalist & cancelled, Slamdance Guerilla Gamemaker Competition 2007
  • Best free online games, Jayisgames.com 2006
  • Internet Download Game of the Month, EDGE Magazine issue 161, 03/2006
Cloud
  • Exhibition, The A.L.I.C.E. Museum in Seoul, Korea 2007
  • Top 15 Free PC Game, PCWorld.com 2006
  • Student Showcase Award, Independent Game Festival 2006
  • Philosophy Award, Slamdance Guerilla Gamemaker Competition 2006
  • Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image 2006
  • Internet Download Game of the Month, EDGE Magazine issue 157, 01/2006
Dyadin
  • Student Showcase Award, Independent Game Festival 2005
  • Exhibition, DiGRA Point of View: Alternative Games Exhibition in Canada 2005
  • Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image 2005
Curse of Rainbow
  • Second Prize, CBI ShuangMin Cup Game Design Competition 2002
  • First Prize, USTC Cup Game Design Competition 2002
  • First Prize, Software Design Competition, School of E.I. & E.E., SJTU 2002
  • Second Prize, Cisco Student Software Design Competition 2002
PERSONAL
  • Planet Illogica Excellence in New Media Award, Cinevegas 2009
  • The 100 Most Creative People in Business, Fast Company Magazine 2009
  • The Hot 100 Game Developers, EDGE Magazine 2009
  • World’s Top Innovators under the Age of 35, MIT's Technology Review 2008
  • 10 Innovators to Watch, Variety 2008
  • 1st Place, USC Student Innovator Showcase 2007
  • EA Game Innovation Grant, USC IMD 2005
  • Electronic Arts Scholarship, USC IMD 2004-2005 & 2005-2006
  • Gold-cup Winner, Shanghai Yizhou Cup Digital Art Design Competition 2002
  • Second Prize, Shanghai Jiao Tong University Flash Design Competition 2002
  • Featured Art Work, Art & Design: Digital Arts Magazine 2002
  • Top Prize, SJTU webpage design competition 2001
  • University Scholarship, SJTU 1999-2000
  • People's Scholarship, SJTU 2000-2001
  • Third Prize, HuiGu Cup 4th National Computer Olympic Competition 1999
  • First Prize, Shanghai Dong Hai Cup Student Computer Programming Competition 1999

SPECIALTIES

  • Emotional game design & dynamic difficulty adjustment
  • Expert in positive psychology for game design
  • Speed gameplay prototyping within 2D / 3D environment
  • Creative design solution based on thorough artistic & technical understanding of video game production

HOBBIES

  • Video Games, Painting, Philosophy, Karate, Film, Day Dreaming
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